Internal Previs Project

Unreal 5 pre-visualization of a potential internal project.

I organized the project to allow multiple team members to work simultaneously by dividing each area into manageable sub-levels. My responsibilities included modeling assets, creating shaders, developing blueprint programming for controls, and designing interactive elements like doors and audio triggers. Additionally, I constructed and presented the real-time walkthroughs, replicating the initial path we took. The system was designed so that users could exit the automated loop and navigate freely using either a controller or a mouse and keyboard.