Unreal 5 pre-visualization of a potential internal project.
Set up the project for multiple people to work on it concurrently by dividing each area up into sub-levels. I modeled, made shaders, blueprinted controls, and interactives like doors and audio, built, presented, and replicated the path we took in the initial real-time walkthroughs. You were able to exit out of the automated loop and move around with a controller or mouse and keyboard.
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